Controller Code Updates

I’ve spent a good deal of time lately completely rearranging the Keyglove controller code into a whole bunch of logically separated modular units to make everything more manageable. I know there is still plenty more code to write before all of the desired features are working, but even without that code it was becoming difficult to navigate and edit efficiently. When I brought the LUFA library into things and wrapped it around the existing Arduino sketch, I knew I had to do something drastic. So, here’s an overview of the changes.
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